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IMportant QWTF Links:
TeamFortress Homepage Planet Fortress JMC's TeamFortress Map Zone FuhQuake (Quake Engine Improvement)
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Sep. 19th, 2007 @ 04:29 pm It's about time
Current Mood: excitedexcited
I'm sure I don't need to tell you all this, but just in case: Valve Software has finally released Teamfortress 2, and if you purchase their "Orange Box" consisting of Half-Life 2: Episode 2, Portal, and Teamfortress 2, then you can get into the Teamfortress 2 beta and play it now. It's glorious. It has the same great qualities that made the original so good, while incorporating a beautiful comic feel to the graphics, and some of the improvements made in TFC. I love it. It's my new game of choice.

And just out of curiosity, I was playing last night and found myself up against "MrFancyPants"-- that wouldn't happen to be the same Mr. Fancy Pants that is a member of this community, would it? If so, good game last night!
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wdalphin:
Jul. 6th, 2006 @ 09:38 am (no subject)
http://spy.qwtf.ru/tfspy/
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albioff:
Dec. 28th, 2005 @ 10:48 am Status and statistics of most of qwtf servers.
You can find different servers' and personal players' stats with charts at http://stat.qwtf.ru . Statistics is gathered remotely by qstat. Something like the The CLQ used to be, but mostly for qwtf(stats by classes now and with flags in near future). Comments are welcome!
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albioff:
Dec. 8th, 2005 @ 09:55 pm Q4F
An interview with Photeknix, the Project Leader about Quake 4 Fortress
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cato606:
Feb. 14th, 2005 @ 09:39 pm etf?
has anyone played ETF yet? the community and game looks very similar to the good ol' QWTF days
i quit gaming after i retired from TF back in 2001 but im putting together a gaming rig just for RTF. my dreams of gibbing in 2f5 again might become a reality.

funny to stumble across this community, i started playing tf in 97, i played in the first dwarz through to the STA days. i made many friends and spent many many hours playing QWTF. good times. =)
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cato606:
Feb. 12th, 2005 @ 09:40 pm Newb aboard
Greets, I have Quake and recently installed QTF, but I have some questions.

First, I've played TFC a while, and I can tell just from the QTF readme that QTF was waayyy better. Basically: What maps do I need to DL to play on this ONE known server? I went to JMC's, but there were about 5000 different 2forts, and that's just 2fort. DLing them all individually would be a pain.. :P

So, any advice for the new guy?

P.S. I hope Fortress Forever for HL2 comes out more like QTF, it's about time the Soldier had a purpose, the Scout had a useful ability, and the HW wasn't an all purpose newb cannonier
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shambukins:
Jan. 19th, 2005 @ 06:41 pm russia welcome :)
so

why not to speak russian? anyway...

the topic is... snipers suck! the question is: do HWGs suck either?
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eprst:
Nov. 15th, 2004 @ 04:23 pm (no subject)
Hey-- Now you're not the only member here. I've been playing TF since mid-98 arounds there, but haven't been keeping up lately. Are there still any non-MegaTF servers left?
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mintrepublic:
Sep. 1st, 2004 @ 11:32 am Maps and files
Alright, I know that currently I am the only member of this community, which is kinda pathetic, but I'm advertising it around, so I'm hoping it will pick up some eventually.

Anyway, I wanted to talk about the maps of the game. Let's be honest, some of the maps from TF are so classic, that they have duplicated time and again. 2Forts is clearly the winner of most often duplicated. It's just such a simple yet fun idea. Two bases (or forts) located exactly opposite from each other. Each base has a roost for snipers, two or more entrances (generally a front entrance and some secret entrance for people to sneak through), a main room (commonly referred to as the RR or ramp room, mainly because of the original ramp room from 2fort) and then a basement or attic area where the map is located. Both teams have equal footing, because the map is perfectly symmetrical.

Well6, 32smooth, bam4 and Rock have also seemed like a group to me. Well6 and 32smooth especially. I don't know what it is about them, but they had similarities to them that made it impossible for me to think of one without thinking of the other.

My favorite maps were the weird ones, of course. Border was brilliant. Such a simple premise, yet I remember playing on servers with about 16 or more people on them, and little Messicans clambering into that death trap van, some fighting over positions on the wall to jump on board the top, others helping each other over the wall in hopes that they can evade detection and make it to the tunnel. It kinda reminded me of this map I played once called Revenge of the Meek or something, where it was two heavyweps on one team, and the other team consisted of nothing but little guys with axes. The little guys had to run along this thin plank across lava and make it to the other side, while the heavyweps stood at the other end and tried to keep them from making it. There was a secret set of caves along the wall that you could use as a secret route, but they'd watch that too. It became this thing of basically charging the heavyweps and trying to foil them with sheer numbers.

Hunted was another one of those fun and different levels. It was another simple premise... one guy must run along a path and try to make it to the other side, while his squadron of bodyguards look for the assassins in the hills, or take the bullet for him. The prez had to make it to Stonehenge, which is a little weird, and then ride the little lift all the way to the top to score. Even Counterstrike borrowed this idea, and made some maps devoted to "protecting the VIP'. It's a great idea, and hunted was the first map to use it. I liked being on both ends of the fight. It was fun being a sniper, trying to kill the president while being chased by guys with rockets, but it was also fun hunting down and blasting assassins. I remember all the crazy little hidey holes with one-way windows that people could snipe from. Pushing assassins into the slime was always good for a laugh.

Oh, and another thing I wanted to mention is that I'm gathering up files and possibly will gather up maps, and put them up for everyone to download and use. I'll post a link to their location when I get done with that. It will include zips of the necessary files for TF, maps for TF, maybe a demo or two (like the extreme TF demo, if you haven't watched that, you're missing out), and other things like CTF files, and maybe even the Quake files. So stay tuned for that.
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wdalphin:
Aug. 26th, 2004 @ 10:06 am Welcome
Hi there everyone,

I went looking, and saw some TFC communities, but nothing devoted strictly to QWTF. Frankly, I consider QWTF the best mod every created for any game. Better than TFC, better than Counterstrike, even better than its predecessor, Threewave CTF. No game since has been able to capture the same level of style that QWTF had. Yes, it got corrupted, and at times people made it unpleasant, but the same has happened to every mod.

My background: I started playing Quake when it was first released my freshman year in college. At the time, we had no access to outside the campus firewall, so those of us on campus who played Quake had to play in the computer lab against each other. We had a blast, eight to ten people all together in one room, shouting at each other and gibbing each other. Then, CTF was released, and we started playing that. My friend, Tx, edited some of the code and made what we called "Runewar". It was basically Deathmatch, only we had the CTF runes and the grapple hook.

Eventually, the campus dorms became hooked up, and we found other students on campus who wanted to play against those of us who used the lab. We formed our own clan, called the Golden Knightmares (a play on the college mascot), but that died quickly. Eventually, we just used the college's initials, CU (Clarkson University). Then, someone suggested a play on words, and we became CUiH, or C U in Hell. At the same time, the college finally dropped the firewall, and we gained access to the outside. Even bigger, TeamFortress was released, and we went from a CTF clan to a TF clan overnight. We started setting up matches, and we'd host them on a server we'd run in the computer lab. Because we were lanned, and all in the same room, we had quite an advantage, and never lost a match. We even beat UVM before they became a big name clan. I used to have the screenshot, but that got lost with the clan's old webpage.

As is often the case, some CUiH members tired of the game, and stopped showing up for matches. I snapped, and decided to disband the clan (being the leader and the only remaining founder). But I didn't quit the QWTF scene. Instead, I made my way to Marauder (.M), where I played TF with my old CUiH teammates, DJSatane (who now plays MoH, CoD, and UT2k4, and Cocktone (who also plays UT@k4 atm). I was Fenris.M, and I played QWTF with Marauder until the day I graduated in December of 1998.

Since then, I have continued to jump back into QWTF from time to time, finding that there are a few servers still up, mostly in Australia. I think this game needs a comeback. Fuck the kiddies and their realism mods for games with beautiful graphics but no spirit. Every time I see someone making a TF mod for the latest game (be it Quake 3, Doom 3 or Half-life), they always do the exact same thing... they have the exact same classes, the exact same maps, just for a new game engine. Let's face it, they know the truth... the truth is they are shadows of the one true game. They only hope to recreate a tiny bit of QWTF's glory. It may not have had beautiful lighting, or dazzling graphics, but Quakeworld TeamFortress still leads the pack, and all others look to copy what it was.

Let's bring it back.
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wdalphin: